Nate (post: 1379180) wrote:Why are you even playing RPGs?
I'm kind of wondering the same thing myself...
Nate (post: 1379180) wrote:Why are you even playing RPGs?
Nate (post: 1379180) wrote:Reviewers also liked Scribblenauts, Halo 3, Wii Fit, and Final Fantasy X-2.
Also an 83 on Metacritic is far from a shower of praise from reviewers. Not like, say, Super Mario Galaxy's 97.
Why are you even playing RPGs? If you want tunnels with nowhere to explore, go play Sonic and the Secret Rings. Exploring is as much a part of an RPG as statistics are. Also, Final Fantasy IV linear? Feel free to come back and join the conversation after you've gotten past Cagnazzo, because you clearly never went anywhere in the Underworld or on the Moon.
Whitefang wrote:Nevertheless, my point is that if there is nothing to find by sidetracking, then there is no reason to include it in the game.
I think the main plot had a LOT of effort in it, just not in a sense of game mechanics (in other words, it was intriguing and well-written, but the people you play as really didn't do anything in it).
Whitefang wrote:Two areas does not in any way change how linear Final Fantasy IV is.
Give me a break, if that is the definition of non-linearity then I give up.
Secondly, I want to know how this statement implies in any way that I should not play RPGs.
why should I expect them to add some area of the game where I will be able to waste my time and earn nothing for doing so? That is my point.
Edit because I think I'm still unclear: I understand your arguments that RPGs should have these extra elements and that if necessary time should be devoted to adding them. I am simply advocating that it should either be done properly or not at all.
Radical Dreamer wrote:the FF games have practically churned out quality non-linear games for a while now
Nate (post: 1379863) wrote:"BAWWWWWWWWWWWW programming on the PS3 is HARD so we couldn't make towns! Woe is us!"
Nate (post: 1379892) wrote:...how could they cut out THAT much stuff if they were focusing on story so hard? Hey, maybe if they'd worked on doing TOWNS and NON-LINEAR MAPS instead of content that got thrown out like yesterday's garbage, they wouldn't look so lazy or dumb!
Nate (post: 1379957) wrote:Well the 360 version is already three discs and has less data than the PS3 version because it runs at a lower resolution.
Because now somehow swapping discs is a horrible sin against mankind and I'm not sure why. I remember Final Fantasy 8 having like four discs and everyone says that game is so great. Oh yeah and you only have to swap them like every 20-30 hours. If it was like the old PC games where you had to swap discs every ten minutes or something then yeah that would be annoying.
Cloud500 wrote:Yeah, you pretty much go in a straight line for a large portion of the game, but the world does open up eventually.
It kind of makes sense that you don't go around visiting towns as all of the main characters are fugitives of the law and everyone is constantly trying to kill them, so going into a heavily populated town would be like a death trap.
so you have some control of what they're doing. This isn't as complex as the Gambit system from XII, but it still works.
However, having the level caps requires you to use more strategy in battles rather than just grinding to become stronger. Although I don't like the level caps, it makes the game challenging.
Etoh*the*Greato (post: 1380325) wrote:I'm... finding it harder and harder to call this game an RPG though. An interactive drama would be more appropriate.
ShiroiHikari (post: 1380802) wrote:I will say one thing about this game: It's entertaining to watch someone else play it.
Bobtheduck (post: 1380867) wrote:http://www.youtube.com/watch?v=e2BhfKeteh8&feature=related
This video shows that this game is, indeed, far too linear.
Bobtheduck (post: 1380867) wrote:http://www.youtube.com/watch?v=e2BhfKeteh8&feature=related
This video shows that this game is, indeed, far too linear.
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