Nate (post: 1340310) wrote:Or is it (ugh) real time combat?
Robin Firedrak wrote:... Nate. You just lost thousands of awesome points. Real time combat is the best kind. You do more damage based on skill level. Not chance and equipment.
Robin Firedrake (post: 1340313) wrote:... Nate. You just lost thousands of awesome points. Real time combat is the best kind. You do more damage based on skill level. Not chance and equipment.
Zyborg22 wrote:As far as I can tell, the strategy to winning in most turn-based combat systems consist of spamming your best attacks, throwing in a buff every once in a while, and healing when you need to.
While chance isn't as prevalent in a real time system, having the right equipment is still required if you want to get anywhere.
Nate wrote:The difference comes down to this. In Halo, you can line up the sight of your weapon, and headshot a guy if your aim is good. In Valkyria Chronicles, if you line up the sight of your weapon and fire, you might miss. Why? Because in an RPG, the success or failure of combat is NOT determined by your own skills, it is determined by your statistics. If your Accuracy stat in Valkyria Chronicles isn't high enough, you can line up the sight perfectly and miss. You'll have to level up to increase your stats to get a better chance of succeeding.
goldenspines wrote:Its only stealing if you don't get caught.
It's been years, but I basically remember spamming the same attacks constantly later in Grandia 2...against regular enemies anyway. Atelier Iris 2 is easy enough that it's basically this as well.Also, Zyborg, I have no clue what turn based RPGs you've been playing where you can spam your strongest attack, heal every once in awhile and buff occasionally. A well built RPG with a turn based system will completely destroy you if you use that strategy. If you want another example that isn't Final Fantasy, look at Persona 3 and 4.
The difference comes down to this. In Halo, you can line up the sight of your weapon, and headshot a guy if your aim is good. In Valkyria Chronicles, if you line up the sight of your weapon and fire, you might miss. Why? Because in an RPG, the success or failure of combat is NOT determined by your own skills, it is determined by your statistics. If your Accuracy stat in Valkyria Chronicles isn't high enough, you can line up the sight perfectly and miss. You'll have to level up to increase your stats to get a better chance of succeeding.
In Halo, you don't have stats. Whether or not you succeed at headshotting a guy is based purely on your reflexes and accuracy, not the game's.
MasterDias wrote:At the end of the day, it still basically boils down to stats and getting the hang of the battle system. If I really want strategic, I play an SRPG.
This still seems like a pretty minor complaint to me. How many RPGs actually use "headshots" outside of Valkyria Chronicles or Fallout 3?
I can't recall that many (well, actually, I can't recall any) skill/luck based things that would cause a significant problem in an action RPG.
Nate (post: 1341131) wrote: If you want proof, try and take on the final boss of a real-time RPG at level 1 with no equipment. You won't be able to beat it because your stats aren't good enough. Your skill is nullified because you don't have the stats. In God of War II, you can beat the final boss not getting any health power-ups and using your starting weapon. That's because it is skill, not stats.
Peanut (post: 1341153) wrote:Also, Zyborg, I have no clue what turn based RPGs you've been playing where you can spam your strongest attack, heal every once in awhile and buff occasionally.
Nate (post: 1341237) wrote:At the very least, I'm a guy who likes to think and plan, and the frantic pace of real-time combat doesn't allow for a lot of sitting and thinking. Basically I'm the guy who wonders why there's even an "Active" setting for the ATB Final Fantasy games, because who wants to get pummeled on while they're sitting there looking for/deciding what spell or item to use?
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