Alrighty then. Sounds like fun.
The concept of animation is not too difficult to grasp once you realize what it is, it is simply a trick of the mind. When we see a set of similar images placed one after one another in a short period of time our mind fits a pattern to it and presumes constant motion. Generally this can take place at a rate of 8 drawings every second (with higher quality animations jumping that up to 16 and your computer going at 60 frames per second for it's refresh rate on the monitor (Unless you have an LCD))
Now then. How does one get started in this field? One general reccomendation is to take courses at a local college. These classes grant you access to computers that generally has the expensive software ect. you might want to use. There are however, free 3D software studios like Blender for 3D that you might also consider and for short animations I use a program called Animation Shop 3, but that's just what came bundled with Paint Shop Pro 7.
If you want to do 2-D animation, the general routine is to draw a picture in line art, then use a light box (that's essentially a box with plastic semi-transparent top that produces a constant surface of light) to draw new pictures that are slightly different with some end goal in mind... not as easy as it sounds... drawing the same picture over and over again is very difficult, which is why anime amazes so many of us.
An alternative that is also useful is to purchase some tracing paper... let's face it, we're animators, we don't need to be prideful about making every picture an original when our work is the result of several thousand frames
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Now, once you have some drawing in an animation, you can either ink and color them in by hand, or download them to you computer through a scanner. The scanner is the most essential part for this problem which can be expensive but generally most people have one of these.
To color in your drawings by computer, you're going to have to get used to drawing (and tracing) by mouse. Open the picture up in a program like Paint Shop Pro or Photoshop and then use a brush size accordingly to ink in your pictures one after another. Just trace them and don't worry if it's not EXACTLY perfect... you'll get better with time. Now use paint bucket tool to color in the colors you want (keep one open at all times to make sure you can go back and grab the colors you want). Keep the black trace and the colors on seperate layers.
Now select each color one at a time and create a new layer to make shadows for that color... repeat this until you are satisfied... but the more colors you add the more time it will take, but the better it will look if done right.
There are mind you, faster ways to get this done and computers have even more powerful ways of doing that, but this is for bare-bones people like us. If you really don't have that much time to spend on it, then you can do this for some things with a single character if you want (good for something like game programming where the pixelation hides the errors in the end). For a tutorial on that see my article on puppet animation programming under the writing section at:
tensor-industries.com
http://www.tensor-industries.com/Animation_Tutorial_1.htmlAs you can see, for single perspective images... this has a lot of power
. Remember, I only drew this character once, but I can now make them run jump shoot ect. I developed the idea as an original concept just for the sake of game drawings.This isn't only limited to humans either, here is an example for a hornet I made for a game (one I want to eventually make
)
http://www.tensor-industries.com/MyDocuments/EvilHornet.gifAnyways, good luck! If you have any questions, feel free to send me an PMl!
-Pascal