goldenspines wrote:Its only stealing if you don't get caught.
Where to start ... first off, Disgaea isn't an Atlus game -- the original PS2 release was localized by Atlus, but it's a Nippon Ichi game. Disgaea can be beaten in a modest 35-40 hours. Level 9999 isn't necessary even for most of the optional bosses (though some of the most extreme ones require closer to 100000 levels -- despite the counter only going to 9999, stored levels in reincarnation impact a character significantly), and the game can be beaten at level 60 without any trouble.Nate wrote:Finally, I'll close with Disgaea. Disgaea is an Atlus game, and while some people seem to love Atlus, I've always found them to be a bit too ambitious and player-unfriendly. I can't think of a single Atlus game I've really enjoyed completely. They try to do too much stuff and it's a pain. If you don't mind wasting like 300 hours on a game though then you might like Disgaea, but I gave up when I was trying to level a character to level 30 so she wouldn't die in one hit...I gave up after four hours of trying and having only gotten her to 26. And when you consider you want to be level 9999 for most bosses (yes the levels go into four digits) I gave up on Disgaea, that's just absurd. I have other games to play.
blkmage wrote:ALSO JAPANESE ROLE PLAYING GAMES ARE IN JAPANESE.
Nate (post: 1371033) wrote:Okay so I was playing the game wrong. I guess? When the game doesn't even tell you how to play it though that's a mark of a bad game. The reason I was grinding (and the part I got destroyed at) was when I was fighting Kurtis. My Cleric was like level 10 and he would go after her and kill her in one hit, thus I was left without a major healing source, and then he'd proceed to wipe out the rest of my party (yes, I knew about the master/apprentice system and I had I think one other member that knew curative spells through it but they weren't as good at it as the Cleric was because it was mostly only used as a backup).
Nate wrote:The game basically says "Oh hey, there's this item world thing you can go do if you want." Nowhere does the game say "Hey you absolutely have to do this item world thing if you want to get anywhere in the game or you're going to die."
Nate wrote:I saw it as like the Augments in FFIV. You can use them if you want and give some cool abilities to your team but you can largely ignore them too and still beat it. If the thing is so bloody important to beating the game the least they could do is say it up front or emphasize it.
Nate wrote:It doesn't help I found the item world to be the weakest and most godawful boring as hell part of the game. Sorry but a couple hundred randomly generated maps one right after each other is poor game design, especially when you have to do at LEAST ten levels at once just to give the thing a slight boost (and if I remember correctly, you have to start over from floor 1 if you leave).
Nate wrote:So I guess the game just isn't for me, which happens sometimes. Although I can't imagine who it IS for, then. I mean I was sick of Final Fantasy XII and done with it after 150 hours of doing literally everything to do in the game. And that took FOREVER. Probably would've taken less time without that stupid random treasure chest crap but still.
Nate wrote:And I won't get into my opinions on Yggdra Union and Riviera. I just...won't. Though after a quick look at Wiki it seems those two games were merely published by Atlus not made by them, but still. I'm not even going to start.
Nate (post: 1371033) wrote:You had to grind early on? Really? I...I can't imagine why. The game is made so the only grinding you even really need to do is close to the end of the game (if that). And if you don't like ATB there isn't much that can be done about that, but you said you love Chrono Trigger and that...that has ATB too.
TriezGamer wrote:I haven't played those yet. I'm not sure if I should take this as a recommendation.
I think the spot I left off at is when they're infiltrating Baron Castle.
blkmage wrote:I have no idea why I had to grind. I expected to cruise through it like I did with CT and FFVI. I think the spot I left off at is when they're infiltrating Baron Castle.
Nate wrote:If the inventory system didn't have such a horribly small limit I'd love the game. As it is it's too frustrating to have to dump items after literally every battle, especially useful ones.
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